Algorithmic game theory (NDMI098) - lecture
Time of the lecture: Tuesday 12:20pm, in the room S3.
Instructor: Martin Balko. E-mail: balko (AT) kam.mff.cuni.cz
Tutorials:
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- 2/2, C+Ex, 5 E-Credits
- Annotation: An introduction to algorithmic game theory, a relatively new field whose objective is to study formal models of strategic environments and to design effective algorithms for them. This introductory course covers basic concepts and methods that are illustrated with several practical applications. To successfully pass the course, it is recommended to know basics from complexity theory.
- Exam:
- The dates are in SIS. The exam is oral with written preparation, and the total time is 3 hours.
- I will ask about two topics, one survey question and one with proofs. There can also be a simple problem to solve, if you have at least 85 points from the tutorials, then you do not need to solve this problem. The questions will be selected from the topics that we covered (see the list of lectures below). Everything is included in the lecture notes.
- Example of the exam assignment: [PDF].
- Do not forget to check the time of your exam the evening before the exam. Your term might be moved to an earlier time as people sign off.
- Literature:
- Noam Nisan, Tim Roughgarden, Éva Tardos, and Vijay V. Vazirani, editors. Algorithmic game theory. Cambridge University Press, Cambridge, 2007.
- Tim Roughgarden. Twenty lectures on algorithmic game theory. Cambridge University Press, Cambridge, 2016.
- Kevin Leyton-Brown and Yoav Shoham. Essentials of game theory, volume 3 of Synthesis Lectures on Artificial Intelligence and Machine Learning. Morgan & Claypool Publishers, Williston, VT, 2008.
- Jiří Matoušek and Bernd Gärtner. Understanding and Using Linear Programming. Springer-Verlag New York, Inc., 2006.
- Lecture notes: [PDF] (last update: 9.1.2025)
- The lecture notes are still under construction. If you notice any mistake or place for improvement, please, let me know by e-mail.
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